
Water reflection now only uses dynamic reflection or static cubemap, not both as before. Lighting fixes and improvements for all maps. Industrial Site: Preview images updated, various updates. East Coast, USA: Improved textures and materials, improved vegetation. Hirochi Raceway: Updated preview images, added chalk markings for scenarios. Added static cubemaps to levels for lowest lighting. Gridmap: Minor improvements to some assets. Clouds, Forest, Water and Grass now use simulation time: it slows down with the game properly now.
Improved sand and mud groundmodels, reduced gravel friction, increased grass friction.Jungle Rock Island: New forthcoming replacement for Dry Rock Island, with a new layout and more forest.Fix for dragCoef causing low top speeds.Suspension and steering lock improvements.Gavril T-Series: Tire and steering tweaks, fixed drivetrain breaking too easily.
Gavril Grand Marshal: Reduced shaking, fixed damaged brake light texture. Bed more stable for object interactions - added metal box. Steering and force feedback improvements. Window reflections and broken glass textures for all vehicles. New props (Haybales, Saw Horse Barrier, Traffic Tube, Wall). The 0.4.0.6 update is the last version which can be run on Windows XP as the following update deprecated DirectX 9 support, update 0.4.1 is only playable on Windows Vista or later. The first release of this era, the Race Update, is notable for introducing scenarios as the game's first mission-based gameplay mode, as well as for being the first update to be publicly available on Steam. This means that vehicles are not just easily damaged, they realistically flex and deform in case of impacts with other vehicles or objects.This is the changelog of the BeamNG.drive alpha versions released between May and November 2015. This realistic feeling is achieved by using real-time soft-body physics to simulate the motion of vehicles. It is very different experience to control a heavy car like truck, and a light 4 door sedan, also, it is very easy to damage your vehicle, just going too fast over a speed bump could destroy it, just like in a real life!
There is a huge difference between regular games where it is possible to drive a vehicle, and this game. The game focuses heavily on providing the most realistic driving experience possible - and it sure is probably nothing you would expect out of a video game. Welcome to the best BeamNG.drive mods site! BeamNG.drive is a vehicle simulation video game, released in 2015 for Windows platform by German game developer BeamNG.